Gary

Gary, The Last Tzitzi-Ya-Ku, as its name implies is the last member of the critically endangered Tzitzi-Ya-Ku species. Over-hunting by the 5th fleet of the Research Commission caused the once prevalent monster species to be almost entirely wiped out, leaving only Gary. Gary is inordinately powerful compared to others of its species, with some comparing it to Elder Dragons. Gary is currently sealed beneath Astera in the New World for its own protection and for the protection of the Ecosystem.

History
Gary was first discovered as a young hatchling by the Admiral of the research commission. He believed that Tzitzi-Ya-Ku had gone extinct following a rush of hunts by the commission. The Admiral immediately noted Gary's incredible power despite his young age, proving that Gary had not been killed because no hunter had found him, but because no hunter was strong enough. Even as a child, Gary was already an Elder Dragon level monster.

Following discovery, the Admiral alongside the Commission Commander, the Huntsman and the Seeker attempted the capture of Gary. The hunt is rumored to have lasted 50 straight days. Gary was ultimately captured and brought to Astera. Gary was too dangerous to return to the Old World, thus the Tech Chief built a special containment cell deep beneath the surface of Astera to contain Gary which included 1,000 seals to contain his immense reiatsu.

Since first containment, Gary has only truly escaped from his prison once when encountered by the 5th fleet of the commission. Gary is believed to have killed almost one fifth of the fleet in this escape. He was ultimately returned to containment by the most elite Fiver.

Powers and Abilities
Despite the relative weakness of normal Tzitzi-Ya-Ku, Gary is believed to be an extreme variant of the species, a mutant who has far surpassed even the terrific power of the Elder Dragons

Traits
Gary is inordinately physically adept despite his size, easily capable of out performing and overpowering even veteran hunters.
 * Immense physical strength: Gary is vastly stronger than the average monster, easily able to bore through stone and metal as though it were air. Lashing with his tail can super-heat the air and materials around him melting anything it touches and shattering it with the sheer pressure wave
 * Sub-Light Speed Movement: Gary is capable of moving at approximately half the speed of Light. This speed seems to be his upper-level and has only been observed when in extreme distress. Normally Gary moves at around Mach 8 (8x the Speed of Sound)
 * Near Invulnerability to Damage: Despite multiple attacks from Dragonators, explosives and the Admiral's fists, Gary has never once bled or had his parts broken, meaning the only way to defeat him is to physically exhaust him.
 * World-Effecting Spiritual Pressure: Gary's Reiatsu is so potent that its presence can be felt from the other side of the planet and possibly even from planetary orbit. Direct exposure to his Reiatsu can cause blindness, strokes and even instant death. His Reiatsu is so potent that it can create a permanent "scar" on the world (see below)
 * Immortality: Gary does not age and does not seem to require any of the normal needs for survival such as oxygen, water or food.

Tzitzi-Ya-Ku Traits
As a Tzitzi-Ya-Ku, Gary is limited in acquiring abilities, though he does possess a few innate techniques

All Tzitzi-Ya-Ku have a highly evolved pair of bio-luminescent membranes located on their head crests. These membranes are capable of emitting flashes of light that blind prey or predators. Gary is capable of emitting a flash of light strong enough to permanently blind a target and even burn their flesh if they are close enough. Gary's light flashes can be seen from space.

Reiatsu After-Images
Gary's Reiatsu is so potent that it is capable of permanently affecting the local ecosystem. When Gary flashes his full Spirit pressure, it marks the territory for all of time as his domain. In these locations, ghost-like After images of Gary appear. This gives the appearance that Tzitzi-Ya-Ku are still alive, however, each has proven to only be a phantom once defeated. These after-images become more frequent if any of Gary's 1,000 seals loosens. Any after-image of Gary is roughly 1/10th of Gary's true power, though this is still easily a threat to any hunter who is not prepared.

Relationships
Gary is a wild animal and the last of its kind, making forming any meaningful relationships quite difficult. However Gary is believed to have found respect in a few individuals, including the Admiral of the commission and the Fiver who captured him following his escape

Trivia

 * Nobody knows who named him Gary, or why
 * Gary's existence has been hidden from most of society to prevent any weird religions from popping up